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Essays Releases

The Woods at Night

During summer 2024 I stayed in a house at the edge of the woods. Halfway up the driveway a path cuts through the trees and into a circular clearing and then down into a wooded ravine. This project was an experiment in recording the sounds of the woods at night, from the dusk chorus of birds and insects through the late night, when total darkness meant I need to keep my recorder in one hand and a flashlight in the other.

One of the interesting things about field recording is the way it isolates the sonic dimension of the space. Actually being in the woods at night can put you on high alert, mainly because of the darkness, the difficulty in finding one’s way, and—one thing that does carry into the sound recordings—the variety of unexpected and unplaceable sounds, such as the crunching of last year’s dead leaves underfoot—the sound of which can change suddenly depending on the composition of the forest floor (plant litter, sticks, dead leaves over duff, the decaying under-layer) and on what falls out of the trees to hit the ground beside you.

That said, listening back to these recordings I found that the difference between dusk and deep night, for example, was clearly audible especially in the style and intensity of insect noise. The selections presented here include a range of times of night, and proximity to the road or deeper woods; represent dog walks, solo walks, and mundane errands (trash night, for example, involved rolling a wheeled garbage can along the edge of the woods and up to the road); and surprising sounds that caught me unaware, punctuating natural sounds with fireworks, trains, low flying planes, and electronic interference among other things. 

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News and Announcements Releases

Winter Scenes

For our first release of 2024 we have a set of Winter field recordings from Canada, recorded in January 2023 and rediscovered a year later, as the first deep freeze of 2024 set in. There are three main recordings, each presented first naturally and next as its uncanny double.

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Essays Releases

Mount Misery

This set of soundwalks is the first in a series of visits to haunted sites, considered both in light of their histories in urban legend and as mundane, ordinary places. Think of it as found footage horror, but where nothing horrific, or even out of the ordinary, needs to happen. We have some more in mind and invite you to submit yours.

The first featured location, “Mount Misery,” is a frequent entry in lists of New York’s most haunted sites. It also features prominently in John Keel’s Mothman Prophecies (1975), where it is described as “the highest point on Long Island,” a haunted and “heavily wooded hill” that became a hotspot of paranormal activity. Claims about this area range widely, from legends about cursed land sales and haunted hospitals to UFO sightings, red-eyed cryptids, and haunted houses, woods, and intersections.

But, as I found upon arrival, there is no place actually called “Mount Misery,” and certainly no hill with that name. References to such a place are usually pointing to a roughly triangular patch of what is now West Hills County Park. This hot zone is flanked by Mount Misery Road to the southwest and Sweet Hollow Road to the southeast, and capped to the northeast by Jayne’s Hill, which is indeed the highest point on Long Island. Most writers seem to be using the more suggestive name “Mount Misery” either for that hill, or for the whole general area. (For a deep dive on the region’s history and its misrepresentations in paranormal literature see Atteberry.)

These recordings comprise two soundwalks and three recordings taken in the car. The walks are presented without processing, as natural soundwalks in the method described by Hildegard Westerkamp. The drives, on the other hand, have some unnatural effects processing. Westerkamp suggests that “When going for a walk is replaced by going for a drive […] our contact with nature becomes purely visual,” seen through the windshield. But the experience of the road while driving is also ubiquitous in urban legends and in reports of hauntings and paranormal encounters. Taken together, these two types of field recording—natural walks and uncanny drives—convey those very different components of Mount Misery, the haunted woods and the haunted roads.  

The first track is a walk up the modest, wooded incline to the peak of Jayne’s Hill, with the sounds of doves; dry leaves and gravel underfoot; insects; distant aircraft; and a pause at the summit, which is the purported site of many UFO experiences but is currently more noteworthy for the large boulder that bears a plaque with Walt Whitman’s “Paumanok” lines from Leaves of Grass.

Track 2 is the drive from Jayne’s Hill to Mount Misery Road and up that road as far as it is driveable, stopping at the edge of the woods at a spot with trail access.

Track 3 is a longer soundwalk through the woods adjacent to Mount Misery Road. These are the sounds of getting briefly lost in the woods, from dirt and gravel paths near the road out into deeper underbrush and cracking twigs; and with light traffic noise increasingly overtaken by waves of insect noise, then returning to the sounds of passing cars as I found my way back to Mount Misery Road.

Track 4 is a drive on Sweet Hollow Road, under what is supposed to be a haunted overpass beneath the Northern Parkway. Local legends allege this to have been the site of various macabre events, and some versions add a version of the “ghost propulsion” motif also found, for example, at many of the sites dubbed “Gravity Hill”— that if you put your car in neutral, it will continue forward, pushed or pulled through the overpass by the ghosts that haunt this stretch of road.

Track 5 is my departure from the area, from a parking lot just north of the haunted overpass back down to Old Country Road. This is a route that also features in Mount Misery’s stories. In Mothman Prophecies, John Keel’s informant and men-in-black contactee “Jane” was checking out the commotion in the opposite end of the West Hills with her boyfriend when they witnessed a paralyzing flash of light from the sky; “The next thing they knew, they were driving along Old Country Road at the base of Mount Misery.”

References and further reading:

“Jayne’s Hill” at Atlas Obscura, https://www.atlasobscura.com/places/jaynes-hill-new-york

Todd Atteberry, “The Legends and Myths of Sweet Hollow Road and Mount Misery,” https://www.gothichorrorstories.com/the-legends-and-myths-of-sweet-hollow-road-and-mount-misery/

Sue Gleiter, “‘Ghost Kids’ at Central Pa.’s Gravity Hill Roll Cars Uphill: Optical Illusion or Eerie Legend?” https://www.pennlive.com/life/2022/10/ghost-kids-at-central-pas-gravity-hill-roll-cars-uphill-optical-illusion-or-eerie-legend.html

John Keel, The Mothman Prophecies

John Leita and Laura Leita, Long Island Oddities: Curious Locales, Unusual Occurrences and Unlikely Urban Adventures

Hildegard Westerkamp, “Soundwalking” https://www.hildegardwesterkamp.ca/writings/writingsby/?post_id=13&title=soundwalking

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Uncategorized

Every Object Has a Tinge of Unreality

Gothic Listening is pleased to present the second entry in the “Unvoiced” project, an ongoing series that invites artists to reimagine the non-verbal sounds of gothic and horror film and television, whether by remixing public domain materials or by using foley art and other techniques to think through, recreate, or reimagine the nonverbal soundtrack. The first “Unvoiced” entry was a close recreation and remix of ambient sounds from a scene in the pilot episode of Twin Peaks (1990).

This second entry in the series moves back into the history of gothic and horror film, with a study of the foley art and scoring in Carl Theodore Dreyer’s Vampyr (1932). The process here was to take two scenes from the film, loosely imitate their scoring and foley art, and then to rework those materials into new pieces of sound art.

Background: Sound in Dreyer’s Vampyr

Vampyr was Dreyer’s first sound film, and was initially planned to be silent. Many scenes still work much like a silent film, carried forward mainly by Wolfgang Zeller’s score. Sometimes the dialogue and other diegetic sounds are just barely audible, submerged in the music, and then at key moments erupt into the foreground. The effect is an interplay between music and moments of highly charged sound. Perhaps because of the sparseness of the dialogue, Dreyer and Jul’s screenplay reads more like a prose narrative, describing scenes, movements, and soundscapes in detail, and with a particular focus on sound, silence, and listening. In the first scene of the film, for example:

“The inn is lying in profound silence, as if all its occupants have gone to bed. Nikolas rattles at the door, but it is well and truly locked. At this moment he sees a reaper walking along with his scythe over his shoulder. He looks at the man curiously as he walks down toward the ferry, He shouts after him:


“Hullo, you there!


“But the reaper, not hearing his cry, continues on his way. The landscape is bathed in a gray, dim twilight; every object has a tinge of unreality.


“Nikolas goes round to the back of the house. There he discovers a window in which light can be seen. He comes nearer, knocks on the windowpane, and listens”

Vampyr: The Screenplay, trans. Oliver Stallybrass and Nicholas Elliott

In fact, in the final cut Nikolaus (unnamed in the film) never actually cries out hello. There is some new dialogue not in the screenplay, remarks exchanged with the innkeeper; there is the rattling of the door; but in the final cut, there is no call to the reaper. Instead, on screen the reaper becomes aligned with a different sort of sound, as he rings a bell, with the cadence of a funeral toll, in order to signal the ferryman who pulls to the dock and lets him aboard.

The first piece works with the sound of the bell, which like other sounds in the film plays against and occasionally struggles to be heard over the musical score, and also pushes and pulls against its rhythm. Apparently, all of the film sound, including dialogue originally mouthed in three separate takes in three languages, was added later in studio. To create a similar bell sound, I used a recording taken at McCathran Hall in Washington Heights, Maryland; treated it with pitch shifting and EQ; and mimicked the cadence of the bell as it tolls in the film. The music does not replicate Zeller’s score, but uses a much more rudimentary opening progression to introduce the main theme: the tritone chord formed, in the original film, by the combination of the low strings and the tolling bell together. It then develops that tolling theme in a call and response pattern first as a fairly close imitation and then as a cavernous drone piece loosely inspired by the interplay of diegetic and nondiegetic sound in this scene.

Neither Children Nor Dogs (Part 1)

The next two tracks pick up a few scenes afterwards, with a key scene in the film’s use of uncanny sounds. Later that night, as our protagonist is exploring the premises and is led on by mysterious sounds and shadows. He hears an ambiguous series of noises, vaguely like an animal barking or chirping, or a child crying. Asked if he heard it, he asks, “the child?” – but is told there was no child. He then asks, “But, the dog?” – and he is assured that “There are neither children nor dogs here.” As Isabella van Elferen puts it in her study of gothic film sound, this moment in Vampyr “suggests that perception deceives and that hearing sound does not necessarily imply presence. If there are no children or dogs around, what did either man hear? Was there a sound at all, or did they just imagine it? And if there was a sound, did it have a physical source?” (3-4).

Track 2 recreates those strange animal sounds by blending together field recordings from several different sources. As in the first piece, the music is a loose imitation of Zeller’s, but the focus is more on the interplay of score and incidental sound. The low strings in this scene alternate between steady and intermittent, irregular rhythms, with sudden stops and starts that echo the uncertain search through the darkness, with its various stops and starts, and its moments of listening, silence, and surprise.

Neither Children Nor Dogs (Part 2)

https://gothiclistening.bandcamp.com/track/neither-children-nor-dogs-2

Track 3 takes the basic sounds of that scene — animal samples, pizzicato strings, and clarinet — and runs them through a guitar pedalboard, time-stretch processing, and other effects to create the sonic template for a new, reimagined approach to that scene, with its interplay of music and mysterious animal cries.

Works Cited and Additional Reading:

Alex Barrett, “Vampyr at 90: How Carl Dreyer Conjured a Waking Nightmare.” British Film Institute. 6 May 2022. https://www.bfi.org.uk/features/vampyr-carl-dreyer

Carl Theodore Dreyer and Christen Jul, “Vampyr: The Screenplay,” trans. Oliver Stallybrass and Nicholas Elliott, in Writing Vampyr, edited by Oliver Stallybrass and Nicholas Elliott. New York: Criterion, 2008.

The Dreyer Collection. Danish Film Institute. https://www.dfi.dk/presserum/dreyer-collection.

Isabella van Elferen, Gothic Music: The Sounds of the Uncanny. Cardiff: University of Wales Press, 2012.

Mark Le Fanu, “Vampyr’s Ghosts and Demons,” Criterion, July 21, 2008, https://www.criterion.com/current/posts/559-vampyrs-ghosts-and-demons.

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Uncategorized

Doubled Walks

Our May 2023 release, an entry in the “Gothic Everyday” series, works with doubling – a classic gothic technique – layering multiple soundwalks on top of each other in order to bring out the uncanny of everyday routines and mundane spaces. The results are not especially eerie or unsettling. Instaed, our two guest contributors work in a subtler mode to think about the everydayness of place in terms of presence, absence, and the haunting of the present by the past.

Track 1, “A Doubled Soundwalk” by Sophie Morgan, layers together urban and natural soundwalks, in both cases engaging with everyday noise and rhythm in the spirit of “playful-constructive behaviour” (Debord 176; Paquette and McCartney 137). Morgan writes: “This research-creation project is a ‘double soundwalk’ that combines two soundwalks: one in downtown Kitchener, Ontario and another at Mount Nemo in Burlington, Ontario. The sound bites feature a city-walk along with various sounds from a hike, including crickets, footsteps and cawing crows. This ‘double soundwalk’ considers the valuable role of both noise and rhythmic movement in everyday built and natural spaces.”

Track 2, “Dominion Glass Audio Drift” by Michael Veenstra, is inspired by Michael Gallagher’s “audio drift,” a soundwalk technique that layers recorded sounds over the present soundscape in order to capture the multiple temporalities of ruins, and as a means of “amplifying the haunted and uncanny qualities of places.” Veenstra writes: “In Hamilton, Ontario, urban renewal is a hot topic. Slogans of ‘art is the new steel’ plaster our burgeoning arts scene, even as our industries continue to crumble and be replaced. One such space of ongoing replacement is Brightside Park—a public green space development on the site of a former glass factory. Prior to the expansion of Hamilton’s north-end industries, the Dominion Glass lands were residential, home to workers and their families until the 1960s, when the homes were demolished for industrial expansion. In 2015 the factory buildings were demolished to prepare the site for park development. The park is scheduled to begin construction in 2024. The purpose of this research-creation exercise is to record the sounds of present-day Brightside Park (an empty brownfield) and superimpose the sounds of Powell Park, a vibrant neighbourhood park approximately one kilometer away, overtop. In doing so, I hope to create an audio experience that reflects the site’s past, present, and future.”

Further reading:

Guy Debord, “Theory of the Dérive.” The Improvisation Studies Reader, Routledge, 2015, pp. 194–98. doi: 10.4324/9780203083741-36.

Michael Gallagher, “Sounding Ruins: Reflections on the Production of an ‘Audio Drift,'” https://journals.sagepub.com/doi/full/10.1177/1474474014542745

McCartney, Andra. “Soundwalking: creating moving environmental sound narratives”. The Oxford Handbook of Mobile Music Studies, vol. 2, edited by Sumanth Gopinath and Jason Stanyek, 2014, pp. 212-237.

David Paquete and Andra McCartney. “Soundwalking and the Bodily Exploration of Places.”
Canadian Journal of Communication, vol. 37, no. 1, 2012, pp. 135-145.

Image credit: adapted from a photograph by MelkiaD, licensed under CC-BY-2.0 creativecommons.org/licenses/by/2.0/

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Releases

Under the Campus

In November 2022 a group of researchers from the University of Waterloo undertook a soundwalk in connection with their study of “atmosphere” in gothic literature and media. In addition to the general goal of introducing the theory and practice of soundwalking, their specific goal was to explore the underground network of tunnels that connect many of the campus’s buildings. An artifact of the campus’s heating systems, and once a forbidden zone and the subject of urban myths and clandestine adventures, in more recent decades they have become a more mundane part of the campus, an insider’s tip for how to avoid walking outside during cold winters.

The walk began in a classroom, proceeded out an exterior door past construction and honking geese; and then entered the nearest building that had an access stairway to the tunnel system. After descending and passing through the tunnel, the group returned to ground level through a nearby building. From there they split up and took separate paths back, one of which passed by one more site of machine noise—tree removal along Laurel Creek, on the west side of the campus.

The first track presents a reimagined version of the whole walk, processing the recording in ways that linger over some of its gothic resonances: the way that “uncanny sounds from the outside followed us into the interior spaces;” and the way mechanical sounds overpower natural sounds.

The next few tracks focus on particular phases of the walk. Tracks 2 and 3 form a pair that studies the relation between sound and noise. This pairing presents the tunnel audio, and especially the echoes of footsteps, in two ways: first with a focus on echo and doubling (with the whole piece heard simultaneously forward and in reverse); and then, in Track 3, submerged in additional layers of noise.

Track 4 stops to linger over one particular tunnel sound—the rumble of a heating vent—and juxtaposes it with other moments of audible airflow, such as the depressurization that comes with the opening of a door. In the COVID-19 era, thinking about the air on campus has taken on a newly uncanny dimension.

Track 4 scores a scene of tree removal, with a musical composition for synth and wood chipper. The final track presents the original, untreated recording from one of the soundwalk’s pathways.



Further Reading:

Hildegard Westerkamp, “Soundwalking,” 1971 (revised 2001), www.hildegardwesterkamp.ca/writings/writingsby/?post_id=13&title=soundwalking

David Paquette and Andra McCartney, “Soundwalking and the Bodily Exploration of Places,” Canadian Journal of Communication 37.1 (2012), https://www.researchgate.net/publication/314715292_Soundwalking_and_the_Bodily_Exploration_of_Places

The next few tracks focus on particular phases of the walk. Tracks 2 and 3 form a pair that studies the relation between sound and noise. This pairing presents the tunnel audio, and especially the echoes of footsteps, in two ways: first with a focus on echo and doubling (with the whole piece heard simultaneously forward and in reverse); and then, in Track 3, submerged in additional layers of noise. Track 4 stops to linger over one particular tunnel sound—the rumble of a heating vent—and juxtaposes it with other moments of audible airflow, such as the depressurization that comes with the opening of a door. In the COVID-19 era, thinking about the air on campus has taken on a newly uncanny dimension. Track 4 scores a scene of tree removal, with a musical composition for synth and wood chipper. The final track presents the original, untreated recording from one of the soundwalk’s pathways.

Further Reading:

Hildegard Westerkamp, “Soundwalking,” 1971 (revised 2001), www.hildegardwesterkamp.ca/writings/writingsby/?post_id=13&title=soundwalking

David Paquette and Andra McCartney, “Soundwalking and the Bodily Exploration of Places,” Canadian Journal of Communication 37.1 (2012), https://www.researchgate.net/publication/314715292_Soundwalking_and_the_Bodily_Exploration_of_Places


Matt Lawes, “Matt’s Excellent Underground Adventure,” Imprint, February 12, 2015. uwimprint.ca/article/matts-excellent-underground-adventure/

Jennifer Harris, “Waterloo Tunnel Tour (Or, how to get coffee without going outside),” Words in Place, englishatwaterloo.wordpress.com/2014/02/03/waterloo-tunnel-tour-or-how-to-get-coffee-without-going-outside/  

Image credit: adapted from a photograph of the University of Waterloo underground tunnel, by Victor Vucicevich, licensed under CC-BY-SA-3.0 creativecommons.org/licenses/by-sa/3.0/deed.en

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News and Announcements

New places to listen

We are pleased to announce that the Gothic Listening project now has distribution set up and is available on most major streaming sites, such as Spotify and Youtube Music. Our main file hosting platform remains Bandcamp, and that is where you can head to download the files. All releases can be downloaded for free, and most are licensed under a CC BY-SA 3 license In the spirit of collaboration and remixing.

We continue to invite guest submissions, and the process, and the submission process and guidelines can be found here. Submissions can be field recordings, sound art, or musical pieces, and may be fully original or can rework, remix, or reimagine sounds already released on the Gothic Listening site. Ongoing projects open for submission are:

  • The Gothic Everyday, which invites recordists and sound artists to listen for the gothic resonances in everyday life, whether by capturing things as they are or by remixing and reimagining ordinary sounds to reveal their uncanny aspects.
  • Ecogothic/Ecoacoustic, which invites you to listen to to the sounds of gothic nature in field recordings and/or remixed and reimagined sounds.
  • Unvoiced—which invites you to recreate the non-verbal, non-musical sounds of gothic and horror film and television, using foley art and other techniques to think through the sound track and/or reimagine it as sound art.

Find us on:

Bandcamp

Spotify

Youtube / Youtube Music

Instagram

Twitter

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News and Announcements Releases

Enchanted Forest, slowed

Our second release for March 2023 features a new entry in the Ecogothic/Ecoacoustic series, built around a field recording by guest contributor Lisa Brackenridge.

The first piece takes us on an eerie, time-stretched walk through a city park during an October 2022 augmented reality event. Brackenridge writes: “This track works with sounds recorded at a placemaking event in Kitchener, Ontario called Enchanted Forest: a one-kilometer trail loop illuminated with light displays, art, and sound effects. I imagine the creators of the installation had the goal of augmenting the landscape to make it somewhat magical. However, “enchanted” can also mean being bewitched; and although bird sounds are common in that space, hearing prerecorded birdsong at night was uncanny. By slowing down the sound by only thirty per cent, I was able to further augment the perception of the landscape: the slowed-down sounds change the sounds of an enchanted space to that of a haunted or eerie space.”

Track 2 is a Gothic Listening remix that slows the birdsong further, and blends it with some original field recordings of tropical birds. This walk in the park was already a little bit unsettling, even before slowing it down, because of the way that natural sounds blended with prerecorded birdsong. The more it slows down, the more that uncanniness comes to the surface, like ghostly voices you can hear in the forest if you listen closely. 

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News and Announcements Releases

Inside/Outside

This week sees the first of two releases we have planned for March 2023. This first one, from guest contributor Christopher Rogers, is an eerie piece of audio documenting the sounds of ordinary domestic spaces.

This piece, framed as a soundtrack to a dismal, atmospheric photograph, works right at the intersection of two ongoing GL projects: it focuses on the everyday and the ordinary at the same time that it brings out the “ecogothic’ dimensions of those ordinary living spaces (their insides, their outsides, and the passages between them).

About the project, Rogers writes:

“This recording attempts to soundtrack a photo taken on a foggy day in a backyard in Waterloo, Ontario, when the weather gave the usually vibrant space a feeling of eeriness and abandonment.

“The audio experiments with blurring the boundaries of human and natural spaces by reimagining an everyday activity – going outside – through an ecogothic lens. Interior or human space is signaled initially with the drone of a furnace followed by a sliding door. The recording then transitions to the backyard space where bird songs and road noise are layered to create a sense of liveliness. A familiar sliding door sound signals a return indoors, where a turntable can be heard skipping. Time stretching and reverb are added throughout the recording to emphasize the strangeness of these everyday sounds.”

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News and Announcements Releases

Wind Storm 12.23.22

This month’s piece is an unprocessed field recording capturing the sounds of the recent wind storm, on December 23, 2022, as an arctic front created a sudden chill throughout much of central and eastern North America. While there were devastating blizzards and snowfall not too far away, at this recording site, a house at the edge of the woods, the main effect was an extreme cold, and high winds that (in the recording) can be heard loudly in the winter-bare trees and wind chimes.

Listen to it attentively or inattentively; treat it as an ambient background for meditative reflection or for your everyday business; or sample it for your own purposes, musical or otherwise.

This is the third entry in the Ecogothic/Ecoacoustic series, an ongoing project that invites recordists and sound artists to listen to the sounds of gothic nature in field recordings and/or remixed and reimagined sounds. If you have recordings of your own to share, or if you want to use these mostly raw recordings as the basis for your own remixed and reimagined sounds, visit our submission guidelines to read about how to get involved, and check out our open, ongoing projects. Gothic Listening invites both original submissions and reimaginings or remixes of any of the project’s existing creative-commons-licensed sounds.